- Introduction to Data
- Track your video engagement and performance
- HTML5 video element
- HLS.js
- AVPlayer
- ExoPlayer
- Dash.js
- Video.js
- React native video
- Kaltura (Web)
- Kaltura (iOS)
- Kaltura (Android)
- JW Player (Web)
- JW Player (iOS)
- Android MediaPlayer
- Bitmovin player
- Bitmovin player (Android)
- Akamai media player
- NexPlayer
- Ooyala player
- Shaka player
- Azure media player
- THEOplayer (Web)
- THEOplayer (iOS)
- THEOplayer (Android)
- Flowplayer
- Brightcove (Web)
- Brightcove (iOS)
- Brightcove (Android)
- CTS PDK
- Chromecast
- Roku
- Samsung Tizen
- LG
- Agnoplay player
- Make API requests
- Set up alerts
- Make your data actionable with metadata
- Track autoplaying videos
- Extend Data with custom metadata
- Track CDN for request metrics
- See how many people are watching
- Build a custom integration
- Understand metric definitions
- Export raw video view data
- Ensure privacy compliance
- Mux Data FAQs
Monitor HTML5 video element
This guide walks through integration with any HTML5 video player to collect video performance metrics with Mux data. Use this if Mux does not have an SDK specific for your player.
In this guide:
1
Install mux-embed
1
Install mux-embed
Install mux-embed either from our CDN or from the npm registry.
2
Initialize Mux Data
2
Initialize Mux Data
Attach mux-embed to your player so that Mux can collect playback metrics.
3
Make your data actionable
3
Make your data actionable
Use metadata fields to make the data collected by Mux actionable and useful.
4
Changing the video
4
Changing the video
If your implementation changes the video without changing the video player, let mux-embed know to start tracking a new view.
5
Advanced options
5
Advanced options
Depending on the details of your implementation, you may want to leverage some of the advanced options of mux-embed.
Release notes
Release notes
Include the Mux JavaScript SDK on every page of your web app that includes video. You can use the Mux-hosted version of the script or install via npm. mux-embed
follows semantic versioning and the API will not change between major releases.
If possible, use the SDK for your particular player (e.g. Video.js, JW Player, etc.). While the HTML5 SDK works with any modern HTML5 video player, the player-specific Mux SDK is preferable because it offers a deeper integration and in most cases collects more pieces of data. If you don't see your player listed then use mux-embed
and let us know so we can prioritize creating an SDK for the player that you are using.
<script src="https://src.litix.io/core/4/mux.js"></script>
Get your ENV_KEY
from the Mux environments dashboard.
Env Key is different than your API token
ENV_KEY
is a client-side key used for Mux Data monitoring. These are not to be confused with API tokens which are created in the admin settings dashboard and meant to access the Mux API from a trusted server.
<script>
window.muxPlayerInitTime = Date.now();
</script>
<video
id="my-player"
src="https://muxed.s3.amazonaws.com/leds.mp4"
controls
width="960"
height="400"
/>
<script>
// Initialize Mux Data monitoring by passing in the "id" attribute of your video player
if (typeof mux !== 'undefined') {
mux.monitor('#my-player', {
debug: false,
data: {
env_key: 'ENV_KEY', // required
// Metadata fields
player_name: 'Main Player', // any arbitrary string you want to use to identify this player
player_init_time: window.muxPlayerInitTime // ex: 1451606400000
// ...
}
});
}
</script>
Call mux.monitor
and pass in a valid CSS selector or the video element itself. Followed by the SDK options and metadata. If you use a CSS selector that matches multiple elements, the first matching element in the document will be used.
Log in to the Mux dashboard and find the environment that corresponds to your env_key
and look for video views. It takes about a minute or two from tracking a view for it to show up on the Metrics tab.
If you aren't seeing data, check to see if you have an ad blocker, tracking blocker or some kind of network firewall that prevents your player from sending requests to Mux Data servers.
The only required field in the options
that you pass into mux-embed
is env_key
. But without some metadata the metrics in your dashboard will lack the necessary information to take meaningful actions. Metadata allows you to search and filter on important fields in order to diagnose issues and optimize the playback experience for your end users.
Pass in metadata under the data
key when calling mux.monitor
.
mux.monitor('#my-player', { debug: false, data: { env_key: 'ENV_KEY', // required // Site Metadata viewer_user_id: '', // ex: '12345' experiment_name: '', // ex: 'player_test_A' sub_property_id: '', // ex: 'cus-1' // Player Metadata player_name: '', // ex: 'My Main Player' player_version: '', // ex: '1.0.0' player_init_time: '', // ex: 1451606400000 // Video Metadata video_id: '', // ex: 'abcd123' video_title: '', // ex: 'My Great Video' video_series: '', // ex: 'Weekly Great Videos' video_duration: '', // in milliseconds, ex: 120000 video_stream_type: '', // 'live' or 'on-demand' video_cdn: '' // ex: 'Fastly', 'Akamai' } });
For more information, view Make your data actionable.
There are two cases where the underlying tracking of the video view need to be reset:
- New source: When you load a new source URL into an existing player.
- New program: When the program within a singular stream changes (such as a program change within a continuous live stream).
Note: You do not need to change the video info when changing to a different source of the same video content (e.g. different resolution or video format).
New source
If your application plays multiple videos back-to-back in the same video player, you need to signal when a new video starts to the Mux SDK. Examples of when this is needed are:
- The player advances to the next video in a playlist
- The user selects a different video to play
See metadata in Make your data actionable for the full list of video details you can provide. You can include any metadata when changing the video but you should only need to update the values that start with video_
.
It's best to change the video info immediately after telling the player which new source to play.
const myPlayer = document.querySelector('#my-player'); myPlayer.src = 'https://muxed.s3.amazonaws.com/leds.mp4'; mux.emit('#my-player', 'videochange', { video_id: 'abc345', video_title: 'My Other Great Video', video_series: 'Weekly Great Videos', // ... });
New Program
In some cases, you may have the program change within a stream, and you may want to track each program as a view on its own. An example of this is a live stream that streams multiple programs back to back, with no interruptions.
In this case, you emit a programchange
event, including the updated metadata for the new program within the continuous stream. This will remove all previous video data and reset all metrics for the video view, creating a new video view. See Metadata for the list of video details you can provide. You can include any metadata when changing the video but you should only need to update the values that start with video
.
Note: The programchange
event is intended to be used only while the player is currently not paused. If you emit this event while the player is paused, the resulting view will not track video startup time correctly, and may also have incorrect watch time. Do not emit this event while the player is paused.
mux.emit('#my-player', 'programchange', { video_id: 'abc345', video_title: 'My Other Great Video', video_series: 'Weekly Great Videos', // ... });
Disable cookies
By default, Mux plugins for HTML5-based players use a cookie to track playback across subsequent page views. This cookie includes information about the tracking of the viewer, such as an anonymized viewer ID that Mux generates for each user. None of this information is personally-identifiable, but you can disable the use of this cookie if desired. For instance, if your site or application is targeted towards children under 13, you should disable the use of cookies.
This is done by setting disableCookies: true
in the options.
mux.monitor('#my-player', { debug: false, disableCookies: true, data: { env_key: 'ENV_KEY', // ... rest of metadata } }
Over-ride 'do not track' behavior
By default, mux-embed
does not respect Do Not Track when set within browsers. This can be enabled in the options passed to Mux, via a setting named respectDoNotTrack
. The default for this is false
. If you would like to change this behavior, pass respectDoNotTrack: true
.
mux.monitor('#my-player', { debug: false, respectDoNotTrack: true, // Disable tracking of browsers where Do Not Track is enabled data: { env_key: 'EXAMPLE_ENV_KEY', // ... rest of metadata } }
Customize error tracking behavior
Errors are fatal
Errors tracked by mux are considered fatal meaning that they are the result of playback failures. If errors are non-fatal they should not be captured.
By default, mux-embed
will track errors emitted from the video element as fatal errors. If a fatal error happens outside of the context of the player, you can emit a custom error to the mux monitor.
mux.emit('#my-player', 'error', { player_error_code: 100, player_error_message: 'Description of error' });
When triggering an error event, it is important to provide values for player_error_code
and player_error_message
. The player_error_message
should provide a detailed description of the error as it happened. The player_error_code
must be an integer, and should provide a category of the error. If the errors match up with the HTML Media Element Error, you can use the same codes as the corresponding HTML errors. However, for custom errors, you should choose a number greater than or equal to 100
.
In general you should not send a distinct code for each possible error message, but rather group similar errors under the same code. For instance, if your library has two different conditions for network errors, both should have the same player_error_code
but different messages
Error translator
If your player emits error events that are not fatal to playback or the errors are unclear and/or do not have helpful information in the default error message and codes you might find it helpful to use an error translator or disable automatic error tracking all together.
function errorTranslator (error) { return { player_error_code: translateCode(error.player_error_code), player_error_message: translateMessage(error.player_error_message), }; } mux.monitor('#my-player', { debug: false, errorTranslator: errorTranslator, data: { env_key: 'ENV_KEY', // required // ... additional metadata } });
If you return false
from your errorTranslator
function then the error will not be tracked. Do this for non-fatal errors that you want to ignore. If your errorTranslator
function itself raises an error, then it will be silenced and the player's original error will be used.
Disable automatic error tracking
In the case that you want full control over what errors are counted as fatal or not, you may want to consider turning off Mux's automatic error tracking completely. This can be done by passing automaticErrorTracking: false
in the configuration object.
mux.monitor('#my-player', { debug: false, automaticErrorTracking: false, data: { env_key: 'ENV_KEY', // required // ... additional metadata }
Current release
v4.9.2
- Fixed an issue around the
disablePlayheadRebufferTracking
option
Previous releases
v4.9.1
- Fix issue where
getStartDate
does not always return a date object
v4.9.0
Support PDT and player_live_edge_program_time for Native Safari
Set a max payload size in mux-embed
v4.8.0
Add option
disablePlayheadRebufferTracking
to allow players to disable automatic rebuffering metrics. Players can emit their ownrebufferstart
orrebufferend
events and track rebuffering metrics.Fix an issue with removing
player_error_code
andplayer_error_message
when the error code is1
. Also stops emittingMEDIA_ERR_ABORTED
as errors.Now leaving Player Software Version for HTML5 Video Element unset rather than "No Versions" as it is no longer needed.
v4.7.0
- Add an option to specify beaconCollectionDomain for Data custom domains
v4.6.2
- Fix an issue with emitting heartbeat events while the player is not playing
v4.6.1
- Fix an issue with removing event listeners from window after the player monitor destroy event
v4.6.0
- Update hls.js monitor to record session data with fields prefixed as
io.litix.data.
- Update the manifest parser to parse HLS session data tags
v4.5.0
- Add short codes to support internal video experiments
- Collect request header prefixed with
x-litix-*
- Capture fatal hls.js errors
- Make
envKey
an optional parameter
v4.4.4
- Add a player events enum on the
mux
object (e.g.mux.events.PLAY
) - Use the browser
visibilitychange
listener instead ofunload
to handle destructuring the player monitor.
v4.4.3
- Fix: Specify
video_source_is_live
for HLS.js monitor
v4.4.2
- Group events into 10 second batches before sending a beacon
v4.4.1
- Exclude latency metrics from beacons if
video_source_is_live
is nottrue
v4.4.0
- Add a lightweight HLS manifest parser to capture latency metrics for player's that don't expose an API for accessing the manifest.
- Allow players to emit
player_program_time
instead of calculating internally
v4.3.0
- Add support for calculating latency metrics when streaming using HLS
v4.2.5
- Remove default
video_id
when not specified by the developer.
v4.2.4
- Add minified keys for latency metrics
v4.2.3
- Add minified keys for new program time metrics
v4.2.2
- Fix bug causing missing bitrate metrics using HLS.js {'>'}v1.0.0
v4.2.1
- (video element monitor) Fix an issue where some non-fatal errors thrown by the video were tracked as playback failures
v4.2.0
- Fix an issue where views triggered by programchange may not report metrics correctly
- Fix an issue where calling
el.mux.destroy()
multiple times in a row raised an exception
v4.1.1
- Fix an issue where
player_remote_played
wasn't functioning correctly
v4.1.0
- Add support for custom dimensions
v4.0.1
- Support HLS.js v1.0.0
v4.0.0
- Enable sending optional ad quartile events through.
- Move device detection server-side, improving data accuracy and reducing client SDK size.
- Fix an issue where jank may be experienced in some web applications when the SDK is loaded.
v3.4.0
- Setting to disable rebuffer tracking
disableRebufferTracking
that defaults tofalse
.
v3.3.0
- Adds
viewer_connection_type
detection.
v3.2.0
- Adds support for
renditionchange
.
v3.1.0
- Add checks for window being undefined and expose a way for SDKs to pass in platform information. This work is necessary for compatibility with react-native-video.
v3.0.0
- Setting to disable Mux Data collection when Do Not Track is present now defaults to off
- Do not submit the source url when a video is served using the data: protocol
v2.10.0
- Use Performance Timing API, when available, for view event timestamps
v2.9.1
- Fix an issue with server side rendering
v2.9.0
- Support for Dash.js v3
v2.8.0
- Submit Player Instance Id as a unique identifier
v2.7.3
- Fixed a bug when using
mux.monitor
with Hls.js or Dash.js the source hostname was not being properly collected.